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How to play Skins

Every hole has a price on it. Ties carry over, and the pot on one hole gets scary fast.

What it is
2 or more · everyone for themselvesSimple to learn, dramatic to play

Skins is the simplest money game there is: every hole is worth one skin of fixed value, and the lowest net score — outright, no ties — takes it. Halve the hole and the skin carries over, stacking onto the next one.

That carryover is the whole drama. Three halved holes in a row and suddenly a quiet par-3 is worth four skins with the whole group putting for it.

A worked example$2 a skin · each player pays the winner
Mike takes hole 3 outright and collects $2 from each of the other three. Holes 4 and 5 halve, so their skins ride — and Dana's win on 6 is worth three skins, $6 from each player. Totals for the stretch — Mike even, Sam and Tom down $8, Dana up $16. It always balances to zero.
HoleResultMikeSamTomDana
3Mike low net — 1 skin+$6−$2−$2−$2
4Halved — carries
5Halved — carries again
6Dana low net — 3 skins−$6−$6−$6+$18
Net$0−$8−$8+$16
Variations worth knowing

Validation (off by default): a skin winner must tie or beat the field on the NEXT hole to keep it, or it carries instead. The last hole validates automatically — there's no next hole.

Skins still riding at the 18th with no outright winner simply die. TwoDown says so on the board — "3 skins died on 18" — and the group finds it funny.

How TwoDown runs it
TwoDown hole card mid-round: the Nassau board through 13 holes, split-flap hole tiles, a Wolf declaration banner, and score steppers for the foursome
App render · skins carryover

Lowest net score, outright, takes the hole. TwoDown tracks the carryover stack live — the hole card always shows what the current hole is worth — and writes each skin's result straight into the day's settlement.

Score edits recompute everything. Fix a 4 that was really a 5 and every carryover downstream rebuilds itself — no arguing over what the 14th was worth.

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FAQ
What does "carryover" mean?

When a hole is halved, nobody wins its skin — it rolls onto the next hole. Win that one outright and you take both. Long carryover trains are what make skins famous.

How do skins settle?

Each-pays convention — a won skin collects the skin value from every other player. Win a three-skin hole at $2 a skin in a foursome and you collect $6 from each of the other three.

Do handicaps apply?

By default yes — lowest net score wins the skin. Groups can toggle gross scoring at setup.

What if someone picks up on a hole?

A picked-up ball can't win that hole's skin. Their seat stays in the game; they're back in on the next tee.