Stableford flips golf’s arithmetic: instead of counting strokes up, you collect points for how each hole goes against par. A blow-up hole costs you nothing more once you’re past the floor — so you pick up, take your points, and attack the next one.
That’s the charm: aggression is rewarded and disasters are capped. It’s the fastest cure for a group that grinds out triple bogeys with a scorecard full of regret.
| Score vs par | Standard | Modified |
|---|---|---|
| Albatross or better | 5 | 8 |
| Eagle | 4 | 5 |
| Birdie | 3 | 2 |
| Par | 2 | 0 |
| Bogey | 1 | −1 |
| Double bogey or worse | 0 | −3 |
Modified Stableford turns par into zero and punishes doubles hard — it's the scale for groups who think pars are boring.
Pickups land in the "double bogey or worse" bucket — which is the point: once you can't score, pick up and keep the group moving.

Enter scores and the points take care of themselves — net by default, so a net birdie scores birdie points. The board shows running totals and rank all round, and settlement squares every pair's point gap at your point value.
Join the beta on TestFlightStandard or Modified — which should we play?
Standard if the group wants steady golf rewarded; Modified if you want players firing at pins. Modified's negative points settle exactly the same way — totals are totals.
How does Stableford settle?
Pairwise on the point totals, like Wolf and Nine Point — each pair squares the difference at the point value. Negative totals just widen the gaps.
Does my handicap count?
Yes — net by default, so strokes turn a gross par into a net birdie where you get one. Gross is a setup toggle.
How many can play?
Any two or more. Everyone scores their own ball, so Stableford scales to the whole trip roster in one game.